Media Summary: I've been working a bit on the editor. The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ... This is a simple skeletal animation scalability test of I show off my Area Light rendering implementation in
Wicked Engine Open Source Release C Dx11 - Detailed Analysis & Overview
I've been working a bit on the editor. The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ... This is a simple skeletal animation scalability test of I show off my Area Light rendering implementation in I implemented 2.5D light culling for the tiled forward (Forward+) render path in The old CPU particle system has been replaced with a GPU-based system. This allows for an increased scale in simulation, ... Showing the new features that were added to
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