Media Summary: Sub-Voxel Engine Stress Test - 1 Billion Voxels I found some bugs with the water meshing when trying out bigger water flows. Was able to fix it and now I am showing it off here. Been working hard refactoring the code to allow for a fast and memory efficient lighting system. This
Voxel Engine Test - Detailed Analysis & Overview
Sub-Voxel Engine Stress Test - 1 Billion Voxels I found some bugs with the water meshing when trying out bigger water flows. Was able to fix it and now I am showing it off here. Been working hard refactoring the code to allow for a fast and memory efficient lighting system. This This is butterfly country! These are 65000 butterfly objects running on the GPU that each frame get individually rendered, ... I got the first version of stairs working. I will need to add the other 15 possible states but that will take some more work. I need to do ... Internal faces now removed. Running OBS at the same time destroys my FPS, not sure why but it doesn't matter. To remove ...
Try CodeCrafters for free today: Dynamic diffuse global illumination (DDGI) is ... So, I decided to make a big change in how the overlay textures work. You can set up to 4 texture to be overplayed on the face. So, now I got the water flow actually looking pretty good and running fast. The actual shape of the water mesh is affected by the ... 200k triangles at 11 FPS. Need to discard internal faces and then we should be good. I fixed shadows between chunks and updating blocks next to chunk borders. Recently I also spent some time and converted an ...