Media Summary: Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ... Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... I'll have a name at some point. I'm kind of just messing around, but I do have some ideas. The plane is actually physics driven now ...
Unity 3d Campaign Wars Prototyping For Tiny Combat - Detailed Analysis & Overview
Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ... Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... I'll have a name at some point. I'm kind of just messing around, but I do have some ideas. The plane is actually physics driven now ... Working on implementing a GOAP based dynamic Very short video where I show my progress on a semi realistic air A brief explanation of this project: It's an ultra-distilled version of
Added a new plane, the F-8 Crusader. Turns out adding a new plane was pretty easy. All it really is, is just copying an existing ... Since the last video a lot of work has happened under the hood to support missiles and targeting. Music is 祭事 by Floating Cloud. Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an AI plane that knows how to fly ... Way too much has changed to list. Unfortunately there won't be much of a "game" for the demo day build, but a lot has been done.