Media Summary: I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful ... Added some preliminary water rendering. Fixed a bunch of bugs. Water is pretty stable and really fast. Still need to fix up the ... Here's the game: Subscribing helps so incredibly much!
Terraria Clone Fluid Test - Detailed Analysis & Overview
I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful ... Added some preliminary water rendering. Fixed a bunch of bugs. Water is pretty stable and really fast. Still need to fix up the ... Here's the game: Subscribing helps so incredibly much! Here is pretty much the final version of water! Still need to do some work on adding Simple and sometimes broken, but I pretty much like it. It's based on cellular automaton like in one article that I can't link just ... Today we implement flowing water in our procedural,
Procedural terrain, ores, movement, mining, building, and hosting for FREE on GitHub. How much can we finish in 1 hour, while ... This is the first basic prototype of integrating Farseer Physics 3.3+ into my tile engine. Currently it supports addition and removal of ... a small thingy i've been working on for abit, its still really early but i got the basics done on it sorry for the lack of any sound, i didnt ...