Media Summary: Demonstrating my single-core CPU implementation of an Spatial Partitioning Spatial Partitioning Computer Graphics (MTAT.03.015) course learning video.
Spatial Partitioning Using Adaptive Octrees - Detailed Analysis & Overview
Demonstrating my single-core CPU implementation of an Spatial Partitioning Spatial Partitioning Computer Graphics (MTAT.03.015) course learning video. A full mesh being treated a soup of vertices - The colors represent the leaf nodes of the tree - BSP: splits vertices based on half of ... Live quadtree implemented in C++/SDL2/OpenGL for FINAL PROJECT RTCG ( SPATIAL PARTITION - OCTREE )
Actually "vectored" doesn't really apply or make sense, it just sounded cool.