Media Summary: If you feel like an advanced mapper, and want to be part of mapping projects Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, ... Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks?

Source Sdk Tutorial Spinning Objects - Detailed Analysis & Overview

If you feel like an advanced mapper, and want to be part of mapping projects Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, ... Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks? If you have a question, EMAIL ME! Download the VMF here! See Upcoming and past Take a look at this article for directions on setting up free character rotation: It turns out that ...

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Source SDK Tutorial - Spinning Objects
Source SDK Tutorial - Rotating objects
Source SDK - Rotate any object in Source SDK in diffrent ways
SF's Hammer Tutorials - Moving Brushes
Source SDK: Rotating and Spinning Rings/ Objects Tutorial
Source SDK in 45 seconds - Making objects have physics
Source SDK - How to make objects spin / rotate
[Source 1] Hammer Tutorial V2 Series #20 "Func_Rotating, Making fans and things spin!"
Source Sdk / L4D Mapping Tutorial - Rotating Textures (Roads)
Source SDK - Moveable Trains (func_tanktrain)
Source SDK tutorial-Freely moving objects
Source SDK Tutorial - Point_template
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Source SDK Tutorial - Spinning Objects

Source SDK Tutorial - Spinning Objects

How to make

Source SDK Tutorial - Rotating objects

Source SDK Tutorial - Rotating objects

Point_template is an entity to spawn

Source SDK - Rotate any object in Source SDK in diffrent ways

Source SDK - Rotate any object in Source SDK in diffrent ways

If you feel like an advanced mapper, and want to be part of mapping projects

SF's Hammer Tutorials - Moving Brushes

SF's Hammer Tutorials - Moving Brushes

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, ...

Source SDK: Rotating and Spinning Rings/ Objects Tutorial

Source SDK: Rotating and Spinning Rings/ Objects Tutorial

Hey guys, sorry about me not doing a

Source SDK in 45 seconds - Making objects have physics

Source SDK in 45 seconds - Making objects have physics

Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks?

Source SDK - How to make objects spin / rotate

Source SDK - How to make objects spin / rotate

If you feel like an advanced mapper, and want to be part of mapping projects

[Source 1] Hammer Tutorial V2 Series #20 "Func_Rotating, Making fans and things spin!"

[Source 1] Hammer Tutorial V2 Series #20 "Func_Rotating, Making fans and things spin!"

If you have a question, EMAIL ME! Download the VMF here! http://tutmaps.tophattwaffle.com/ See Upcoming and past

Source Sdk / L4D Mapping Tutorial - Rotating Textures (Roads)

Source Sdk / L4D Mapping Tutorial - Rotating Textures (Roads)

Source Sdk

Source SDK - Moveable Trains (func_tanktrain)

Source SDK - Moveable Trains (func_tanktrain)

A fairly basic

Source SDK tutorial-Freely moving objects

Source SDK tutorial-Freely moving objects

This is my first

Source SDK Tutorial - Point_template

Source SDK Tutorial - Point_template

Point_template is an entity to spawn

source sdk rotation issue1

source sdk rotation issue1

Take a look at this article for directions on setting up free character rotation: http://articles.thewavelength.net/269/ It turns out that ...

Source SDK - env_, lasers, fire, beam, explosions and more

Source SDK - env_, lasers, fire, beam, explosions and more

If you feel like an advanced mapper, and want to be part of mapping projects

Source SDK- Rotating doors

Source SDK- Rotating doors

Rotating