Media Summary: Particle effects in the Source Engine 2013 SORRY FOR EXTREME LAG** Basicly i took the I created a custom info_particle_system to use as an alternative to a texture based waterfall. Sorry but no demo smoothing on this ...
Source Engine Dynamic Water Particle Effect - Detailed Analysis & Overview
Particle effects in the Source Engine 2013 SORRY FOR EXTREME LAG** Basicly i took the I created a custom info_particle_system to use as an alternative to a texture based waterfall. Sorry but no demo smoothing on this ... One of my examples mentioned in my blog. This prototype is from a old project I was working on. Be sure to read the whole post at ... i take no credit for the creation of this Integrated graphics aren't the best, but they do well in the
When ladders and fences get you down, you can flood an area with a custom-made entity-based This is a two part series where I show how to create some simple