Media Summary: This feature has been available to us for 5 years now yet Valve has no documentation of it or any public information. Reading ... Please go check out: They make good tutorials Thanks for watching There might be some TF2 Horror in the next ... So I have been putting off making this video for a while now but now finally got the time to release it. As the title says it all ...

Source Engine Displacement Maps Sfm - Detailed Analysis & Overview

This feature has been available to us for 5 years now yet Valve has no documentation of it or any public information. Reading ... Please go check out: They make good tutorials Thanks for watching There might be some TF2 Horror in the next ... So I have been putting off making this video for a while now but now finally got the time to release it. As the title says it all ... Proof of concept. There are still a few sync issues (the animated texture will often hang) to be solved, and I think a higher-res ... Unrivalled. Be aware that as of November 20th 2024, I am no longer reliable for technical support. Please take questions to the ... Been running tests these few days, so cubemaps seem broken in the

This is a simple yet nice-to-look-at test for the Learn how to use $phong, $phongboost, $phongfresnelranges, $phongexponent, $phongtint, $phongexponenttexture, ... This video corrects my errors with scale in the original

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Source Engine Displacement Maps [SFM]
DISPLACEMENTS In The Source Engine In 2 MINUTES
Source Engine Cinematic Particles
source engine physics
Why you should Make Maps For SFM
100% Accurate Source Engine Displacement Emulation
Source Engine WrinkleMaps HWM [SFM]
Source Engine: In-Engine Realtime Displacement (Parallax) Mapping
Source Engine Realistic Water [SFM] WIP2
Projected caustics with the Source engine
Source Engine Blender Collection: +90K Assets, +550 Maps
Cubemaps in SFM
View Detailed Profile
Source Engine Displacement Maps [SFM]

Source Engine Displacement Maps [SFM]

This feature has been available to us for 5 years now yet Valve has no documentation of it or any public information. Reading ...

DISPLACEMENTS In The Source Engine In 2 MINUTES

DISPLACEMENTS In The Source Engine In 2 MINUTES

Source SDK DISPLACEMENT

Source Engine Cinematic Particles

Source Engine Cinematic Particles

Cinematic use of particles in

source engine physics

source engine physics

Main channel: https://www.youtube.com/channel/UCqdO0QMNzuF3XG7uKMJiLmQ.

Why you should Make Maps For SFM

Why you should Make Maps For SFM

Please go check out:@earthcastle They make good tutorials Thanks for watching There might be some TF2 Horror in the next ...

100% Accurate Source Engine Displacement Emulation

100% Accurate Source Engine Displacement Emulation

... a shadow of doubt, emulate the

Source Engine WrinkleMaps HWM [SFM]

Source Engine WrinkleMaps HWM [SFM]

So I have been putting off making this video for a while now but now finally got the time to release it. As the title says it all ...

Source Engine: In-Engine Realtime Displacement (Parallax) Mapping

Source Engine: In-Engine Realtime Displacement (Parallax) Mapping

http://facepunch.com/showthread.php?t=1279138&p=41062377#post41062377 Tutorial soon.

Source Engine Realistic Water [SFM] WIP2

Source Engine Realistic Water [SFM] WIP2

Working on the materials shaders still.

Projected caustics with the Source engine

Projected caustics with the Source engine

Proof of concept. There are still a few sync issues (the animated texture will often hang) to be solved, and I think a higher-res ...

Source Engine Blender Collection: +90K Assets, +550 Maps

Source Engine Blender Collection: +90K Assets, +550 Maps

Unrivalled. Be aware that as of November 20th 2024, I am no longer reliable for technical support. Please take questions to the ...

Cubemaps in SFM

Cubemaps in SFM

Been running tests these few days, so cubemaps seem broken in the

Source Engine Dynamic Lighting (Test)

Source Engine Dynamic Lighting (Test)

This is a simple yet nice-to-look-at test for the

Source Engine Realistic Water [SFM] WIP3

Source Engine Realistic Water [SFM] WIP3

Displacement

Source SDK tutorial - Displacements

Source SDK tutorial - Displacements

A lengthy and detailed tutorial on

Phong Materials in the Source Engine

Phong Materials in the Source Engine

Learn how to use $phong, $phongboost, $phongfresnelranges, $phongexponent, $phongtint, $phongexponenttexture, ...

Source Engine Scale, Corrected - A Hammer Unit Isn't Always the Same Size

Source Engine Scale, Corrected - A Hammer Unit Isn't Always the Same Size

This video corrects my errors with scale in the original