Media Summary: Developed a DoDonPachi hyper-fixation and wanted to try my hand at making a Horizontal Shooter again. Originally posted on ... Created during 2016. The assets are standard Unity UI sprites. This took less than 2 hours to create from scratch IIRC. bored? yes, and ranking depends on score.
Shmup Prototype - Detailed Analysis & Overview
Developed a DoDonPachi hyper-fixation and wanted to try my hand at making a Horizontal Shooter again. Originally posted on ... Created during 2016. The assets are standard Unity UI sprites. This took less than 2 hours to create from scratch IIRC. bored? yes, and ranking depends on score. Actually the first channel exclusive video in this saga! Made to show off the continue and high score table screens. Here's a little demo of my pet project of a DOS-like shooter game I've been toying around with and how I try to emulate different ...