Media Summary: Developed a DoDonPachi hyper-fixation and wanted to try my hand at making a Horizontal Shooter again. Originally posted on ... bored? yes, and ranking depends on score. Created during 2016. The assets are standard Unity UI sprites. This took less than 2 hours to create from scratch IIRC.
Shmup Prototype Gameplay - Detailed Analysis & Overview
Developed a DoDonPachi hyper-fixation and wanted to try my hand at making a Horizontal Shooter again. Originally posted on ... bored? yes, and ranking depends on score. Created during 2016. The assets are standard Unity UI sprites. This took less than 2 hours to create from scratch IIRC. Here's a little demo of my pet project of a DOS-like shooter Added simple enemy placeholder, created particle handler classes and integrated particle systems. Added tracking missiles. Actually the first channel exclusive video in this saga! Made to show off the continue and high score table screens.