Media Summary: I'm trying to learn to write CGFX shaders and after getting a basic Phong model down I wanted to try getting Don't update cubemaps when it is not needed (static cubemaps) - Don't use too much objects with realtime Hi, This video shows my implementation of dynamic cubemapping to achieve real
Shaderfx Cube Map Reflections - Detailed Analysis & Overview
I'm trying to learn to write CGFX shaders and after getting a basic Phong model down I wanted to try getting Don't update cubemaps when it is not needed (static cubemaps) - Don't use too much objects with realtime Hi, This video shows my implementation of dynamic cubemapping to achieve real This is a basic beach scene I created in C++/GLSL (OpenGL) for a Computer Graphics assignment. It is complete with a This video showcases an extended use of the default