Media Summary: Games Sound Con 2017 Presentation by: Viktor Phoenix, Senior Technical Sound Designer & Sound Supervisor. The video is a test of the Oculus spatializer applied to enemy footsteps. Check out how it Sounds. I've been tested the Auro3D ... Wednesday, March 13th at 12pm ET / 9am PT On Wednesday, March 13th at 12pm ET / 9am PT, we'll be joined by special guests ...

Real Time Spatialization Wwise - Detailed Analysis & Overview

Games Sound Con 2017 Presentation by: Viktor Phoenix, Senior Technical Sound Designer & Sound Supervisor. The video is a test of the Oculus spatializer applied to enemy footsteps. Check out how it Sounds. I've been tested the Auro3D ... Wednesday, March 13th at 12pm ET / 9am PT On Wednesday, March 13th at 12pm ET / 9am PT, we'll be joined by special guests ... 00:00:00 Start 00:05:21 Introduction 00:06:21 News 00:08:53 Community Spotlight 00:10:13 This educational video contains supportive content to lesson 4 from the Third in a series of Hands On Spatial Audio livestreams focusing on the

Part 2 - Geometry with the AkSurfaceReflector. Second in a series of Hands On Spatial Audio livestreams focusing on the Panning is the technique of shifting the amplitudes of a sound source between sound channels. Stereo panning is the technique ... A little project based on a Unity asset store pack. With this I've explored more complex audio implementation for a dynamic ... Step into VR and experience an abandoned asylum environment using the Meta XR Audio SDK working alongside Wednesday, October 15th at 2pm ET / 11am PT Acoustics technologies in Sound Design for Mobile Game Part 3 - "Call of Duty Mobile" Spatial Audio Integration & The Benefits of Using

Principal Researcher Zhengyou Zhang talks about improving audioconferencing through the use of audio On Thursday, July 6th, we were joined by Vibe Avenue's FX Dupas, Nikola Viel, and Manuel Silva, alongside Audio Director ...

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Real-Time Spatialization & Wwise
Wwise Oculus Spatial Plugin test for Sound Play
Wwise Up On Air | Mixing Baldur’s Gate 3 with Wwise
Spatial Audio Simulation and Management with Wwise
Wwise Up On Air - Wwise as a Real-time Sound Source
Wwise-101 - Lesson 4 - Understanding 3D Position Automation
Wwise Reflect Basic Test
Wwise Up on Air - Hands On | Spatial Audio in Unity (Part 3 - Wwise Reflect)
Wwise Up on Air - Hands On | Spatial Audio in Unity (Part 2 - Geometry)
An Introduction to Electronic Music: Spatialization
Wwise Up On Air Hands-On | Wwise Spatial Audio: Acoustics - Getting Started in Unreal
Wwise-101- Lesson 4 - Applying Distance Attenuation
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Real-Time Spatialization & Wwise

Real-Time Spatialization & Wwise

Games Sound Con 2017 Presentation by: Viktor Phoenix, Senior Technical Sound Designer & Sound Supervisor.

Wwise Oculus Spatial Plugin test for Sound Play

Wwise Oculus Spatial Plugin test for Sound Play

The video is a test of the Oculus spatializer applied to enemy footsteps. Check out how it Sounds. I've been tested the Auro3D ...

Wwise Up On Air | Mixing Baldur’s Gate 3 with Wwise

Wwise Up On Air | Mixing Baldur’s Gate 3 with Wwise

Wednesday, March 13th at 12pm ET / 9am PT On Wednesday, March 13th at 12pm ET / 9am PT, we'll be joined by special guests ...

Spatial Audio Simulation and Management with Wwise

Spatial Audio Simulation and Management with Wwise

Wwise

Wwise Up On Air - Wwise as a Real-time Sound Source

Wwise Up On Air - Wwise as a Real-time Sound Source

00:00:00 Start 00:05:21 Introduction 00:06:21 News 00:08:53 Community Spotlight 00:10:13

Wwise-101 - Lesson 4 - Understanding 3D Position Automation

Wwise-101 - Lesson 4 - Understanding 3D Position Automation

This educational video contains supportive content to lesson 4 from the

Wwise Reflect Basic Test

Wwise Reflect Basic Test

Stock Audio, Basic

Wwise Up on Air - Hands On | Spatial Audio in Unity (Part 3 - Wwise Reflect)

Wwise Up on Air - Hands On | Spatial Audio in Unity (Part 3 - Wwise Reflect)

Third in a series of Hands On Spatial Audio livestreams focusing on the

Wwise Up on Air - Hands On | Spatial Audio in Unity (Part 2 - Geometry)

Wwise Up on Air - Hands On | Spatial Audio in Unity (Part 2 - Geometry)

Part 2 - Geometry with the AkSurfaceReflector. Second in a series of Hands On Spatial Audio livestreams focusing on the

An Introduction to Electronic Music: Spatialization

An Introduction to Electronic Music: Spatialization

Panning is the technique of shifting the amplitudes of a sound source between sound channels. Stereo panning is the technique ...

Wwise Up On Air Hands-On | Wwise Spatial Audio: Acoustics - Getting Started in Unreal

Wwise Up On Air Hands-On | Wwise Spatial Audio: Acoustics - Getting Started in Unreal

Today we go Hands-on with

Wwise-101- Lesson 4 - Applying Distance Attenuation

Wwise-101- Lesson 4 - Applying Distance Attenuation

This educational video contains supportive content to lesson 4 from the

Realtime Geometry-Based Early Reflections in Wwise and Unreal Engine 4 Blueprints

Realtime Geometry-Based Early Reflections in Wwise and Unreal Engine 4 Blueprints

This is a quick demo showing how I used

3rd Person Action-Adventure Sound Design with 3D spatialization (Unity and Wwise)

3rd Person Action-Adventure Sound Design with 3D spatialization (Unity and Wwise)

A little project based on a Unity asset store pack. With this I've explored more complex audio implementation for a dynamic ...

MetaXRAudio & Wwise Demo

MetaXRAudio & Wwise Demo

Step into VR and experience an abandoned asylum environment using the Meta XR Audio SDK working alongside

Wwise Up On Air Hands-On | Wwise 2025.1 Spatial Audio

Wwise Up On Air Hands-On | Wwise 2025.1 Spatial Audio

Wednesday, October 15th at 2pm ET / 11am PT Acoustics technologies in

Wwise Tour 2018 - Tencent Games (3 of 5) "Call of Duty Mobile" Spatial Audio Integration

Wwise Tour 2018 - Tencent Games (3 of 5) "Call of Duty Mobile" Spatial Audio Integration

Sound Design for Mobile Game Part 3 - "Call of Duty Mobile" Spatial Audio Integration & The Benefits of Using

Audio Spatialization

Audio Spatialization

Principal Researcher Zhengyou Zhang talks about improving audioconferencing through the use of audio

Wwise Up On Air | Sonic Storytelling and In-Game Binaural Recording

Wwise Up On Air | Sonic Storytelling and In-Game Binaural Recording

On Thursday, July 6th, we were joined by Vibe Avenue's FX Dupas, Nikola Viel, and Manuel Silva, alongside Audio Director ...