Media Summary: Games Sound Con 2017 Presentation by: Viktor Phoenix, Senior Technical Sound Designer & Sound Supervisor. The video is a test of the Oculus spatializer applied to enemy footsteps. Check out how it Sounds. I've been tested the Auro3D ... Wednesday, March 13th at 12pm ET / 9am PT On Wednesday, March 13th at 12pm ET / 9am PT, we'll be joined by special guests ...
Real Time Spatialization Wwise - Detailed Analysis & Overview
Games Sound Con 2017 Presentation by: Viktor Phoenix, Senior Technical Sound Designer & Sound Supervisor. The video is a test of the Oculus spatializer applied to enemy footsteps. Check out how it Sounds. I've been tested the Auro3D ... Wednesday, March 13th at 12pm ET / 9am PT On Wednesday, March 13th at 12pm ET / 9am PT, we'll be joined by special guests ... 00:00:00 Start 00:05:21 Introduction 00:06:21 News 00:08:53 Community Spotlight 00:10:13 This educational video contains supportive content to lesson 4 from the Third in a series of Hands On Spatial Audio livestreams focusing on the
Part 2 - Geometry with the AkSurfaceReflector. Second in a series of Hands On Spatial Audio livestreams focusing on the Panning is the technique of shifting the amplitudes of a sound source between sound channels. Stereo panning is the technique ... A little project based on a Unity asset store pack. With this I've explored more complex audio implementation for a dynamic ... Step into VR and experience an abandoned asylum environment using the Meta XR Audio SDK working alongside Wednesday, October 15th at 2pm ET / 11am PT Acoustics technologies in Sound Design for Mobile Game Part 3 - "Call of Duty Mobile" Spatial Audio Integration & The Benefits of Using
Principal Researcher Zhengyou Zhang talks about improving audioconferencing through the use of audio On Thursday, July 6th, we were joined by Vibe Avenue's FX Dupas, Nikola Viel, and Manuel Silva, alongside Audio Director ...