Media Summary: It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I ... It gets a bit meta at parts and if you wanted some sort of economic analysis of Added the ability to tilt the head when aiming. Before the head would stay straight. This would cause the firearm to clip through the ...
Programming Procedural Animations - Detailed Analysis & Overview
It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I ... It gets a bit meta at parts and if you wanted some sort of economic analysis of Added the ability to tilt the head when aiming. Before the head would stay straight. This would cause the firearm to clip through the ... ... the player camera 01:30 - Building the player movement 02:02 - Making the boss The world needs more monsters. indie game dev style. FABRIK is a fairly simple inverse kinematics algorithm that can be used to control both fixed limbs and freely moving creatures.