Media Summary: I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D WebGL Platform Game Collision Test (AABB) Ok I think I finally got this figured out a little. To show that I didn't just mark the bottom as solid I change the groundY position a few ...
Platformer Collision Test - Detailed Analysis & Overview
I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D WebGL Platform Game Collision Test (AABB) Ok I think I finally got this figured out a little. To show that I didn't just mark the bottom as solid I change the groundY position a few ... Level + Navigation creation - Platform collision test 2 (FAIL) All gdquest tutorials: Get in touch! I'm on: - 2D Platform Game 03 - Environment Collisions
Level + navigation creation - Platform collision test (FAIL) This video covers tile maps, pixel art scaling, tile