Media Summary: Taken from Robert Hodgin's Hello Cinder tutorial but implemented in OF. I also did an actionscript version. See rsdn.com.au. Interactive Installation made with processing. visionlabz.com This is my first Installation working with perlin noise. The user ... Get your 'Basic toolkit to Getting Started with Creative Coding' on my website: Let me know if you find it ...
Perlinparticles - Detailed Analysis & Overview
Taken from Robert Hodgin's Hello Cinder tutorial but implemented in OF. I also did an actionscript version. See rsdn.com.au. Interactive Installation made with processing. visionlabz.com This is my first Installation working with perlin noise. The user ... Get your 'Basic toolkit to Getting Started with Creative Coding' on my website: Let me know if you find it ... An attempt to replicate a hand painted spirograph on OpenFrameworks. Uses heavy amounts of Perlin noise to achieve the ... Inspired from Robert hodgins's work. I tried to recreate his work. My five-month journey with Generative Art Coding in three minutes: Dancing Squares Feb 2022 Audio-reactive. Coded in ...
262 144 particles simulated and drawn entirely on GPU, made by me with C++ and OpenGL. Particle count can be increased to 1 ... This is my result(5/6) of the 3rd assignment of Computer Animation & Simulation course by Prof. Jernej Barbic at USC. The content ... 60fps GPU central difference based particles system. 650 000 particles fullscreen webcam application. Realised with Cinder ... Interactive Simulations (where nobody has to die) A nebula effect from many Perlin noise-driven particles. Just a quick video about my work yesterday - I implemented a solution to the N-body system. It's no way optimized yet and I ...