Media Summary: Basic tutorial and usage demo of HyperNav, a 3D navigation system for Unity that I've built up while working on Astral Horizon. Uses ray casting to get 2 NPCs inside a house. Heuristic: "if you can't get in, go somewhere nearby". Works surprisingly well to ... I'm happy to share my raycaster video with you! I hope you learn something, or find it interesting and stay tuned for more fun ...
Pathfinding Raycast Engine With Splines - Detailed Analysis & Overview
Basic tutorial and usage demo of HyperNav, a 3D navigation system for Unity that I've built up while working on Astral Horizon. Uses ray casting to get 2 NPCs inside a house. Heuristic: "if you can't get in, go somewhere nearby". Works surprisingly well to ... I'm happy to share my raycaster video with you! I hope you learn something, or find it interesting and stay tuned for more fun ... UE4 FlowField Pathfinding 18 - Improved Spline Generation improved and accelerated pathfinder demonstration. the consept seems to work fine; a few improvements can be easily achieved.
A few days ago I woke up in the middle of the night with this idea of a Hey guys, in today's video I'm going to be showing you how to create a road system using