Media Summary: A SECRET optimization technique to DOUBLE FPS Created an .obj/.mtl file parser and loader from scratch and implement Blinn-Phong lighting. The model used is crappy and the ... Welp, I rewrote it. Still Odin+Metal+SDL3 , but now it is based on raytracing instead of mesh shaders.
Node Editor Optimization 3vial Engine Devlog - Detailed Analysis & Overview
A SECRET optimization technique to DOUBLE FPS Created an .obj/.mtl file parser and loader from scratch and implement Blinn-Phong lighting. The model used is crappy and the ... Welp, I rewrote it. Still Odin+Metal+SDL3 , but now it is based on raytracing instead of mesh shaders. How do Voxel Games like Minecraft render all those blocks, anyways?* In this three part video series, we'll be covering Voxel ... Syncfusion components: Courses - Support UPI ...