Media Summary: Buy my game on Steam: Get the code in the text version of this This is my first DevLog, I hope you enjoyed :-) GitHub Repository: ... I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions.
Multithreaded Physics Engine C - Detailed Analysis & Overview
Buy my game on Steam: Get the code in the text version of this This is my first DevLog, I hope you enjoyed :-) GitHub Repository: ... I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. Exploring some infrastructure/utility systems in C++ while making a fun 2D game Do you know what rhymes with Thread? I want head. But also cred as in credits to: ... but man, rigid bodies got hands Really into it? Want the source code? Join my Patreon! Obstacle ...
I explain all the derivations necessary to understand the basics of 3D rigid body 256 pointlights & 160000 Spheres with 960 triangles each.