Media Summary: Multi-Threaded Game Engine Design: Skybox Demo I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. Demonstrates how render-to-texture in Direct3D can be used for vector line drawing and extended to full bitmap layers which can ...
Multi Threaded Game Engine Design Gravity Experiment - Detailed Analysis & Overview
Multi-Threaded Game Engine Design: Skybox Demo I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. Demonstrates how render-to-texture in Direct3D can be used for vector line drawing and extended to full bitmap layers which can ... Exploring some infrastructure/utility systems in C++ while making a fun 2D Multi-Threaded Game Engine Design: Space Skybox Demo with Mesh This example demonstrates use of the Sprite class with the Octane
Demonstration of Octane engine sprite animation. Non-threaded version. In this 2015 GDC Talk, Bungie's Barry Genova explains how Bungie turned almost every part of Destiny's In this episode we are going to work on a system so we can execute