Media Summary: A set of simulations in the new version of the BEPUphysics Shows some of the features in development for the fifth version of the BEPUphysics Update for multiple contact resolution; code is unoptimised at this point so the number of rigid bodies on screen is fairly limited.

Managed Physics Engine C Xna - Detailed Analysis & Overview

A set of simulations in the new version of the BEPUphysics Shows some of the features in development for the fifth version of the BEPUphysics Update for multiple contact resolution; code is unoptimised at this point so the number of rigid bodies on screen is fairly limited. My dissertation topic for my Masters in computer science concerned implementing a cartoon

Photo Gallery

Managed Physics Engine (C# / XNA)
Simple Circle Physics In XNA
A 3D Physics Engine From Scratch Using OpenGL and C++ (Step-by-Step)
2D Physics Engine Buoyancy (C# & XNA)
XNA Physics Engine with Friction
XNA Physics Example
Compilation - BEPUphysics v0.6.0 for XNA
Compilation - BEPUphysics v0.5.0 for XNA
Force Fields and Meshes - BEPUphysics v0.5.0 for XNA
XNA Physics Engine Unoptimised Contacts
XNA Physics - Demo Reel Cut
XNA Rigid Body Physic Engine
View Detailed Profile
Managed Physics Engine (C# / XNA)

Managed Physics Engine (C# / XNA)

My

Simple Circle Physics In XNA

Simple Circle Physics In XNA

This is a very basic circle

A 3D Physics Engine From Scratch Using OpenGL and C++ (Step-by-Step)

A 3D Physics Engine From Scratch Using OpenGL and C++ (Step-by-Step)

opengl #

2D Physics Engine Buoyancy (C# & XNA)

2D Physics Engine Buoyancy (C# & XNA)

Source: http://goo.gl/YNDoYA A small

XNA Physics Engine with Friction

XNA Physics Engine with Friction

Another video of an update to my simple

XNA Physics Example

XNA Physics Example

A quick and dirty demo of my custom 2D

Compilation - BEPUphysics v0.6.0 for XNA

Compilation - BEPUphysics v0.6.0 for XNA

A set of simulations in the new version of the BEPUphysics

Compilation - BEPUphysics v0.5.0 for XNA

Compilation - BEPUphysics v0.5.0 for XNA

A set of simulations in the new version of the BEPUphysics

Force Fields and Meshes - BEPUphysics v0.5.0 for XNA

Force Fields and Meshes - BEPUphysics v0.5.0 for XNA

Shows some of the features in development for the fifth version of the BEPUphysics

XNA Physics Engine Unoptimised Contacts

XNA Physics Engine Unoptimised Contacts

Update for multiple contact resolution; code is unoptimised at this point so the number of rigid bodies on screen is fairly limited.

XNA Physics - Demo Reel Cut

XNA Physics - Demo Reel Cut

This a demo of a

XNA Rigid Body Physic Engine

XNA Rigid Body Physic Engine

This is a test of my new

XNA 3.0 PhysicsEngine v2

XNA 3.0 PhysicsEngine v2

This is a

xna physics engine test

xna physics engine test

Testing an

2d physics engine (1 of 2)

2d physics engine (1 of 2)

First implementation of a 2d

Farseer Physics XNA - Texture Cutting

Farseer Physics XNA - Texture Cutting

A small example of Farseer

Core Engine: Physics Rotation in XNA

Core Engine: Physics Rotation in XNA

Quick video demonstrating the

Dissertation: A cartoon physics engine compatible with XNA

Dissertation: A cartoon physics engine compatible with XNA

My dissertation topic for my Masters in computer science concerned implementing a cartoon