Media Summary: The Intermediate Representation (IREP) reads program input from Lua Workshop 2016: On the design of Lua - Roberto Ierusalimschy (PUC-Rio) itch.io is an independent game marketplace, home to over 44k independent creations. It's build in MoonScript and Lapis, with over ...

Lua Workshop 2016 Practical Lpeg Mitchell - Detailed Analysis & Overview

The Intermediate Representation (IREP) reads program input from Lua Workshop 2016: On the design of Lua - Roberto Ierusalimschy (PUC-Rio) itch.io is an independent game marketplace, home to over 44k independent creations. It's build in MoonScript and Lapis, with over ... OpenResty is a high performance web platform built on Have you ever wondered what happens when you check out the LuaJIT sources and type "make"? Have you ever questioned ... This talk will explore the subtle details of building a full featured language bridge between

This talk will discuss LuaRocks 3, the upcoming major release of the Oftentimes, programmers wish to integrate How much does a feature cost in a programming language? Frequently, when people propose new features for a software, the ... As web applications evolve and grow in complexity and ubiquity, the need to develop performant web application firewall (WAF) ... On this talk I would like to explore the different ways there are for measuring the performance of a piece of code in IUP is the long-lived, cross-platform native GUI widget library, developed at PUC-Rio, the same university as

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Lua Workshop 2016: Practical LPeg - Mitchell
Lua Workshop 2016: API Design for Lua and C Applications - Mitchell
Lua Workshop 2016: IREP and Lua - Lee Busby (LLNL)
Lua Workshop 2016: On the design of Lua - Roberto Ierusalimschy (PUC-Rio)
Lua Workshop 2016: Building a large web application in Lua with Lapis: itch.io - Leaf Corcoran
Lua Workshop 2016: Writing optimal Lua code for LuaJIT and OpenResty - Yichun Zhang (CloudFlare)
Lua Workshop 2016: LuaJIT, something interesting inside - Peter Cawley (corsix.org)
Lua Workshop 2016: The history and design of LuaCocoa - Eric Wing (PlayControl Software)
Lua Workshop 2016: LuaRocks 3 - Hisham Muhammad
Lua Workshop 2016: A Sun For the Moon - A Zero-Overhead Lua Abstraction using C++ - ThePhD
Lua Workshop 2017: How much does it cost? - Roberto Ierusalimschy (PUC-Rio / Lua.org)
Lua Workshop 2016: Lua's use in ModSecurity and other WAFs - Robert Paprocki (DreamHost)
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Lua Workshop 2016: Practical LPeg - Mitchell

Lua Workshop 2016: Practical LPeg - Mitchell

LPeg

Lua Workshop 2016: API Design for Lua and C Applications - Mitchell

Lua Workshop 2016: API Design for Lua and C Applications - Mitchell

Lua

Lua Workshop 2016: IREP and Lua - Lee Busby (LLNL)

Lua Workshop 2016: IREP and Lua - Lee Busby (LLNL)

The Intermediate Representation (IREP) reads program input from

Lua Workshop 2016: On the design of Lua - Roberto Ierusalimschy (PUC-Rio)

Lua Workshop 2016: On the design of Lua - Roberto Ierusalimschy (PUC-Rio)

Lua Workshop 2016: On the design of Lua - Roberto Ierusalimschy (PUC-Rio)

Lua Workshop 2016: Building a large web application in Lua with Lapis: itch.io - Leaf Corcoran

Lua Workshop 2016: Building a large web application in Lua with Lapis: itch.io - Leaf Corcoran

itch.io is an independent game marketplace, home to over 44k independent creations. It's build in MoonScript and Lapis, with over ...

Lua Workshop 2016: Writing optimal Lua code for LuaJIT and OpenResty - Yichun Zhang (CloudFlare)

Lua Workshop 2016: Writing optimal Lua code for LuaJIT and OpenResty - Yichun Zhang (CloudFlare)

OpenResty is a high performance web platform built on

Lua Workshop 2016: LuaJIT, something interesting inside - Peter Cawley (corsix.org)

Lua Workshop 2016: LuaJIT, something interesting inside - Peter Cawley (corsix.org)

Have you ever wondered what happens when you check out the LuaJIT sources and type "make"? Have you ever questioned ...

Lua Workshop 2016: The history and design of LuaCocoa - Eric Wing (PlayControl Software)

Lua Workshop 2016: The history and design of LuaCocoa - Eric Wing (PlayControl Software)

This talk will explore the subtle details of building a full featured language bridge between

Lua Workshop 2016: LuaRocks 3 - Hisham Muhammad

Lua Workshop 2016: LuaRocks 3 - Hisham Muhammad

This talk will discuss LuaRocks 3, the upcoming major release of the

Lua Workshop 2016: A Sun For the Moon - A Zero-Overhead Lua Abstraction using C++ - ThePhD

Lua Workshop 2016: A Sun For the Moon - A Zero-Overhead Lua Abstraction using C++ - ThePhD

Oftentimes, programmers wish to integrate

Lua Workshop 2017: How much does it cost? - Roberto Ierusalimschy (PUC-Rio / Lua.org)

Lua Workshop 2017: How much does it cost? - Roberto Ierusalimschy (PUC-Rio / Lua.org)

How much does a feature cost in a programming language? Frequently, when people propose new features for a software, the ...

Lua Workshop 2016: Lua's use in ModSecurity and other WAFs - Robert Paprocki (DreamHost)

Lua Workshop 2016: Lua's use in ModSecurity and other WAFs - Robert Paprocki (DreamHost)

As web applications evolve and grow in complexity and ubiquity, the need to develop performant web application firewall (WAF) ...

Lua Workshop 2017: Measuring Lua's Performance - Enrique García (Kong)

Lua Workshop 2017: Measuring Lua's Performance - Enrique García (Kong)

On this talk I would like to explore the different ways there are for measuring the performance of a piece of code in

Lua Workshop 2017: IUP Next - Eric Wing & Chris Matzenbach

Lua Workshop 2017: IUP Next - Eric Wing & Chris Matzenbach

IUP is the long-lived, cross-platform native GUI widget library, developed at PUC-Rio, the same university as

Sailor - a web MVC framework in Lua, Etiene Dalcol: Lua Workshop 2014 day 2 talk 4

Sailor - a web MVC framework in Lua, Etiene Dalcol: Lua Workshop 2014 day 2 talk 4

Lua's