Media Summary: Kinect: Processing with OpenKinect library In this video I discuss how to get started working with the Microsoft In this video, I look at how how to process the pixels of the "depth image". How is depth mapped to brightness? How do you iterate ...

Kinect Processing With Openkinect Library - Detailed Analysis & Overview

Kinect: Processing with OpenKinect library In this video I discuss how to get started working with the Microsoft In this video, I look at how how to process the pixels of the "depth image". How is depth mapped to brightness? How do you iterate ... Kinect: Processing with SimpleOpenNI: Controlling a model Kinect: Processing with SimpleOpenNI: CircleHead Kinect: Processing with SimpleOpenNI: Hands distance

2 of the many very sweet examples of the kinectV2 Kinect: Processing with SimpleOpenNI: Point distance In this video I look at how to iterate over the raw depth data array. I show how to render the depth as a point cloud in 3d space. Kinect: Processing with SimpleOpenNI: 3d map

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Kinect: Processing with OpenKinect library
12.1: What is the Kinect? - Kinect and Processing Tutorial
Processing kinect library test.mpeg
12.2: The Depth Image - Kinect and Processing Tutorial
Kinect: Processing with SimpleOpenNI: Controlling a model
Processing: Testing Depthmap Lines (Kinect)
Kinect: Processing with SimpleOpenNI: CircleHead
Kinect: Processing with SimpleOpenNI: Hands distance
Kinectv2 Processing lib examples
Processing: Testing SimpleOpenNI + PGraphics (Kinect)
Kinect: Processing with SimpleOpenNI: Point distance
Kinect in Processing
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Kinect: Processing with OpenKinect library

Kinect: Processing with OpenKinect library

Kinect: Processing with OpenKinect library

12.1: What is the Kinect? - Kinect and Processing Tutorial

12.1: What is the Kinect? - Kinect and Processing Tutorial

In this video I discuss how to get started working with the Microsoft

Processing kinect library test.mpeg

Processing kinect library test.mpeg

Screen capture of the java

12.2: The Depth Image - Kinect and Processing Tutorial

12.2: The Depth Image - Kinect and Processing Tutorial

In this video, I look at how how to process the pixels of the "depth image". How is depth mapped to brightness? How do you iterate ...

Kinect: Processing with SimpleOpenNI: Controlling a model

Kinect: Processing with SimpleOpenNI: Controlling a model

Kinect: Processing with SimpleOpenNI: Controlling a model

Processing: Testing Depthmap Lines (Kinect)

Processing: Testing Depthmap Lines (Kinect)

Testing Depthimage lines + PGraphics in

Kinect: Processing with SimpleOpenNI: CircleHead

Kinect: Processing with SimpleOpenNI: CircleHead

Kinect: Processing with SimpleOpenNI: CircleHead

Kinect: Processing with SimpleOpenNI: Hands distance

Kinect: Processing with SimpleOpenNI: Hands distance

Kinect: Processing with SimpleOpenNI: Hands distance

Kinectv2 Processing lib examples

Kinectv2 Processing lib examples

2 of the many very sweet examples of the kinectV2

Processing: Testing SimpleOpenNI + PGraphics (Kinect)

Processing: Testing SimpleOpenNI + PGraphics (Kinect)

Testing Depthimage + PGraphics with

Kinect: Processing with SimpleOpenNI: Point distance

Kinect: Processing with SimpleOpenNI: Point distance

Kinect: Processing with SimpleOpenNI: Point distance

Kinect in Processing

Kinect in Processing

Finally the SimpleOpenNI

12.3: Raw Depth Data - Point Clouds and Thresholds - Kinect and Processing Tutorial

12.3: Raw Depth Data - Point Clouds and Thresholds - Kinect and Processing Tutorial

In this video I look at how to iterate over the raw depth data array. I show how to render the depth as a point cloud in 3d space.

Processing 3 & OpenKinect

Processing 3 & OpenKinect

A little test,

Kinect: Processing with SimpleOpenNI: 3d map

Kinect: Processing with SimpleOpenNI: 3d map

Kinect: Processing with SimpleOpenNI: 3d map

opengl + openkinect

opengl + openkinect

This is a small project about using

Kinect+Processing Drawing

Kinect+Processing Drawing

Using the

Kinect Processing SuperCollider liveCoding Interface

Kinect Processing SuperCollider liveCoding Interface

Interface developed in