Media Summary: We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ... We start making a new, better animation file format for the new game. We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ...
Jonathan Blow On Modern Graphics Programming - Detailed Analysis & Overview
We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ... We start making a new, better animation file format for the new game. We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ... Weekend Project: Color Animation Editor (Part 1) That didn't come out well um and he's on the ground and the ground is green and it's a you know in braid the