Media Summary: We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ... We start making a new, better animation file format for the new game. We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ...

Jonathan Blow On Modern Graphics Programming - Detailed Analysis & Overview

We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ... We start making a new, better animation file format for the new game. We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ... Weekend Project: Color Animation Editor (Part 1) That didn't come out well um and he's on the ground and the ground is green and it's a you know in braid the

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Jonathan Blow on Modern Graphics Programming
Jonathan Blow on Modern Programming
Jonathan Blow on which Graphics API you should use
Jonathan Blow on graphics APIs
How 3D video games do graphics.
Jonathan Blow on OpenGL and how to learn computer graphics
Game Engine Programming: Animation File Format, part 1.
Jonathan Blow on the Problem with OpenGL
Jonathan Blow on Programming Books
Game Engine Programming: Point Light Sources
Jonathan Blow on libc
Jonathan Blow on 3D graphics rendering techniques
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Jonathan Blow on Modern Graphics Programming

Jonathan Blow on Modern Graphics Programming

Check out my Plarza: https://jonathanblowclips.plarza.com Clip from

Jonathan Blow on Modern Programming

Jonathan Blow on Modern Programming

Check out my Plarza: https://jonathanblowclips.plarza.com Clip from

Jonathan Blow on which Graphics API you should use

Jonathan Blow on which Graphics API you should use

Check out my Plarza: https://jonathanblowclips.plarza.com Clip from

Jonathan Blow on graphics APIs

Jonathan Blow on graphics APIs

Original stream: https://www.twitch.tv/videos/2764423964 The post

How 3D video games do graphics.

How 3D video games do graphics.

We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ...

Jonathan Blow on OpenGL and how to learn computer graphics

Jonathan Blow on OpenGL and how to learn computer graphics

Original video: https://www.youtube.com/watch?v=x6xFsPh7j_8.

Game Engine Programming: Animation File Format, part 1.

Game Engine Programming: Animation File Format, part 1.

We start making a new, better animation file format for the new game.

Jonathan Blow on the Problem with OpenGL

Jonathan Blow on the Problem with OpenGL

Check out my Plarza: https://jonathanblowclips.plarza.com Clip from

Jonathan Blow on Programming Books

Jonathan Blow on Programming Books

Check out my Plarza: https://jonathanblowclips.plarza.com Clip from

Game Engine Programming: Point Light Sources

Game Engine Programming: Point Light Sources

We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ...

Jonathan Blow on libc

Jonathan Blow on libc

Check out my Plarza: https://jonathanblowclips.plarza.com Clip from

Jonathan Blow on 3D graphics rendering techniques

Jonathan Blow on 3D graphics rendering techniques

Original video: https://www.youtube.com/watch?v=bLcqSaBd3tY The talk

Game Engine Programming: Animation File Format, part 2.

Game Engine Programming: Animation File Format, part 2.

Anyway i don't want to rat hole on

Excitement in Making Games - Jonathan Blow

Excitement in Making Games - Jonathan Blow

Snip taken from "

Weekend Project: Color Animation Editor (Part 1)

Weekend Project: Color Animation Editor (Part 1)

Weekend Project: Color Animation Editor (Part 1)

Q&A: frame-rate-independence

Q&A: frame-rate-independence

That didn't come out well um and he's on the ground and the ground is green and it's a you know in braid the

How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061

How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061

I chat with the legendary