Media Summary: In this second devlog, we look at how we employed In this video, we are going to show you how to use Learn how to implement an Event Bus strictly in code, and in a more-designer friendly, ScriptableObject driven “event channel” ...
Improve Your Game Architecture With Scriptable Objects - Detailed Analysis & Overview
In this second devlog, we look at how we employed In this video, we are going to show you how to use Learn how to implement an Event Bus strictly in code, and in a more-designer friendly, ScriptableObject driven “event channel” ...