Media Summary: I showed this off a few months ago, had it unlisted. Just thought I'll make it public in case someone's interested. In the beginning of the year 2001 I made this small Well, Famicom rather, but it does work on the NES too, haha. Here's a textured
Hell Games Raycasting - Detailed Analysis & Overview
I showed this off a few months ago, had it unlisted. Just thought I'll make it public in case someone's interested. In the beginning of the year 2001 I made this small Well, Famicom rather, but it does work on the NES too, haha. Here's a textured Blue Walls = Enemies Red Walls = Environment Walls Else = PowerUps (+1 bullet) Controls: W, A, S, D to move; mouse moves ... Based one Lode Vandevenne tutorial. Now with better colision and EXP2 fog effect. I've provided the code necessary to facilitate floor and ceiling reflections (meaning the reflections themselves and how the fade is ...