Media Summary: We take a break from character movement this week and look at firing a bullet through our scene with a line/box In this video I once and for all solve axis aligned rectangle collision detection, demonstrating algorithms to handle arbitrary size ... How do games calculate collisions between objects? I will explain one of the methods that is almost always used in 2D games.
Handmade Hero Day 433 Optimizing Ray Vs Aabb Intersections - Detailed Analysis & Overview
We take a break from character movement this week and look at firing a bullet through our scene with a line/box In this video I once and for all solve axis aligned rectangle collision detection, demonstrating algorithms to handle arbitrary size ... How do games calculate collisions between objects? I will explain one of the methods that is almost always used in 2D games. different sat, dont worry ADDITIONAL RESOURCES A Demonstration of hierarchical axis aligned bounding boxes for broad phase collision detection followed by narrow phase ... In this video I look at how the "traditional OLC" method of raycasting in various videos is in fact terrible, and look at the more ...