Media Summary: Day 598 of coding on Handmade Hero. See for details. Simple showcase for interested ppl of my current project OpenTUNG. It simply shows the final result of just a test of my simple implementation of
Gpu Voxel Raycasting First Try - Detailed Analysis & Overview
Day 598 of coding on Handmade Hero. See for details. Simple showcase for interested ppl of my current project OpenTUNG. It simply shows the final result of just a test of my simple implementation of Representing the project as it is at commit 139 In this video, I describe the development process of my new High Resolution Perlin Noise Terrain Rendering in Real-Time (30-40fps)
A demo of my video game project. Created using C++ and OpenGL. Also imgui for the GUI. I use an OpenGL compute shader ... It was about time I uploaded a video of the The following video demonstrates the rendering using Added normals and shadows to the OpenCL version of my raytracer. Performances are still good. This is a showcase of my new progressive CPU-