Media Summary: GPGUI 1 - Ray casting with affine texture mapping. Yesterday night coding session, result : A basic I made psx style vertex snap happen with geometry nodes.
Gpgui 1 Ray Casting With Affine Texture Mapping - Detailed Analysis & Overview
GPGUI 1 - Ray casting with affine texture mapping. Yesterday night coding session, result : A basic I made psx style vertex snap happen with geometry nodes. Raycaster variable height ceilings and floors with affine texture mapping test First version of GameO raycaster that includes Software 3D Renderer - Cube (perspective correct texture mapping)
Raycaster for MSX written in C with no optimizations whatsoever (just lookup tables) running on MSX TurboR and screen 5 at ...