Media Summary: In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ... In the last video, we set up a command queue, command list and a set of command allocators to be used for multiple frame buffers ...
Game Engine Programming 030 1 Gpu Work Submission C Game Engine - Detailed Analysis & Overview
In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ... In the last video, we set up a command queue, command list and a set of command allocators to be used for multiple frame buffers ... Today we go back to our d3d12 low-level render and create an upload mechanism that uses a copy queue to transfer resources to ... Join the Discord: How does font rendering In the last video, we almost finished constructing the upload submodule for creating