Media Summary: A while ago I started developing a tile-based Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... Just a small walk inside my procedurally generated 3D terrain. Done
Game Engine Arkengine Using C Opengl - Detailed Analysis & Overview
A while ago I started developing a tile-based Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... Just a small walk inside my procedurally generated 3D terrain. Done C++ OpenGL Game Engine Scene States + New scene panel UI Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... The fifth episode of the development log series shows updates to decal rendering system from previous episodes and also the ...
this was a fun challenge and I've learned all sorts of things throughout this last week. Discussing "Binary Serialization" and demonstrating its