Media Summary: This video is an Implementation of good old C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...
Flocking Simulation In Minecraft Boids - Detailed Analysis & Overview
This video is an Implementation of good old C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...