Media Summary: - In part 3, I continue writing the actionscript - In part 9, I start working towards the collision detection for destroying the - In part 5, I create the projectile movieclip and begin writing the code that will handle the spaceship's ...

Flash Asteroids Game 2 Ship Control - Detailed Analysis & Overview

- In part 3, I continue writing the actionscript - In part 9, I start working towards the collision detection for destroying the - In part 5, I create the projectile movieclip and begin writing the code that will handle the spaceship's ... - In part 11, I show how to use a setInterval command to call a function on a timer in order to restore the ... - In this series of video tutorials, I will show you how to build an - In part 8, I show how to use an onEnterFrame handler calling a function to move the

- In part 16, the last video in the series, I wrap up the - In part 6, I write the actionscript that will move the projectile movieclip in the direction of the spaceship. - In part 10, I add some collision detection to the function that moves the - In part 4, I explain how Actionscript uses the Math class and its built-in trigonometry methods: .PI, .cos ...

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Flash Asteroids Game 2 - Ship Control
Flash Asteroids Game 3 - Ship Control with Trigonometry
Flash Asteroids Game 9 - Adding Graphics
Flash Asteroids Game 5 - Game Projectiles
Flash Asteroids Game 7 - Creating Asteroids
Flash Asteroids Game 11 - Collision Detection 2
Flash Asteroids Game 1 - Setup and Graphics
Flash Asteroids Game 8 - Moving Asteroids
Flash Asteroids Game 13 - Resize and Duplicate
Flash Asteroids Game 14 - New Asteroid Waves
Flash Asteroids Game 16 - Bonus Lives and Start Screen
Flash Asteroids Game 6 - Moving Projectiles
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Flash Asteroids Game 2 - Ship Control

Flash Asteroids Game 2 - Ship Control

http://danscourses.com - In part

Flash Asteroids Game 3 - Ship Control with Trigonometry

Flash Asteroids Game 3 - Ship Control with Trigonometry

http://danscourses.com - In part 3, I continue writing the actionscript

Flash Asteroids Game 9 - Adding Graphics

Flash Asteroids Game 9 - Adding Graphics

http://danscourses.com - In part 9, I start working towards the collision detection for destroying the

Flash Asteroids Game 5 - Game Projectiles

Flash Asteroids Game 5 - Game Projectiles

http://danscourses.com - In part 5, I create the projectile movieclip and begin writing the code that will handle the spaceship's ...

Flash Asteroids Game 7 - Creating Asteroids

Flash Asteroids Game 7 - Creating Asteroids

http://danscourses.com - In part 7, I show how to attach the

Flash Asteroids Game 11 - Collision Detection 2

Flash Asteroids Game 11 - Collision Detection 2

http://danscourses.com - In part 11, I show how to use a setInterval command to call a function on a timer in order to restore the ...

Flash Asteroids Game 1 - Setup and Graphics

Flash Asteroids Game 1 - Setup and Graphics

http://danscourses.com - In this series of video tutorials, I will show you how to build an

Flash Asteroids Game 8 - Moving Asteroids

Flash Asteroids Game 8 - Moving Asteroids

http://danscourses.com - In part 8, I show how to use an onEnterFrame handler calling a function to move the

Flash Asteroids Game 13 - Resize and Duplicate

Flash Asteroids Game 13 - Resize and Duplicate

http://danscourses.com - In part 13, I improve the

Flash Asteroids Game 14 - New Asteroid Waves

Flash Asteroids Game 14 - New Asteroid Waves

http://danscourses.com - In part 14, Now that the

Flash Asteroids Game 16 - Bonus Lives and Start Screen

Flash Asteroids Game 16 - Bonus Lives and Start Screen

http://danscourses.com - In part 16, the last video in the series, I wrap up the

Flash Asteroids Game 6 - Moving Projectiles

Flash Asteroids Game 6 - Moving Projectiles

http://danscourses.com - In part 6, I write the actionscript that will move the projectile movieclip in the direction of the spaceship.

2 Fun SciFi Games. Theme: Humans trying to disable a ship's computer. Asteroid and Boarding Party.

2 Fun SciFi Games. Theme: Humans trying to disable a ship's computer. Asteroid and Boarding Party.

Comparing

Flash Asteroids Game 10 - Collision Detection 1

Flash Asteroids Game 10 - Collision Detection 1

http://danscourses.com - In part 10, I add some collision detection to the function that moves the

Sci-Fi Ship Controller Asteroids Promo

Sci-Fi Ship Controller Asteroids Promo

Sci-Fi

Asteroids Game in Flash

Asteroids Game in Flash

A small

Flash Asteroids Game 4 - Movement and Wrapping the X and Y

Flash Asteroids Game 4 - Movement and Wrapping the X and Y

http://danscourses.com - In part 4, I explain how Actionscript uses the Math class and its built-in trigonometry methods: .PI, .cos ...