Media Summary: 1600 LODed mobs, with full terrain collision, navigating around. Still running at a cheerful 60 fps. Helios is a game i have been developing for quite some time now. And here is the result :D The audio was keyed in later because ... This is a quick video of a game prototype I made in 2012.
Fc Unity Engine Long Fly Through - Detailed Analysis & Overview
1600 LODed mobs, with full terrain collision, navigating around. Still running at a cheerful 60 fps. Helios is a game i have been developing for quite some time now. And here is the result :D The audio was keyed in later because ... This is a quick video of a game prototype I made in 2012. As part of my Advanced Graphics and Animation module at Goldsmiths, University of London. A camera Learn Game Development And Skip Tutorial Hell: