Media Summary: In this coding adventure I try to understand I got a bit tired of my simple heightmap-based planets and decided to experiment i coded up this new more efficient version of voxel
Endless Terrain Using Marching Cubes Unity - Detailed Analysis & Overview
In this coding adventure I try to understand I got a bit tired of my simple heightmap-based planets and decided to experiment i coded up this new more efficient version of voxel Haven't made a video in a while. That's because this This is just a test. I'm building this system for a fellow game dev, and I made this video to demonstrate it to them.