Media Summary: Microsoft's DX12 DXR RaytracingProceduralGeometry graphics sample running via RTX hardware 'PICA PICA' is a demo and experiment using SEED's 'Halcyon' research engine and Microsoft's new NVIDIA's Tony Tamasi, VP of Technical Marketing, will get you up to speed on the new workloads Microsoft's
Directx Raytracing Procedural Geometry - Detailed Analysis & Overview
Microsoft's DX12 DXR RaytracingProceduralGeometry graphics sample running via RTX hardware 'PICA PICA' is a demo and experiment using SEED's 'Halcyon' research engine and Microsoft's new NVIDIA's Tony Tamasi, VP of Technical Marketing, will get you up to speed on the new workloads Microsoft's dxdevday About the speaker: Jianye Lu is a Program Manager in Microsoft Remedy Entertainment discussed the experiments and research we have done in collaboration with Nvidia on the Microsoft ... dxdevday The trusty vertex shader has served us well over the last 20 years, but the time has come to move on to something ...
Download executable (55 MB, check Readme.txt file to see key binding) ... In this video, I will have a first look at the 3DMark This map contains over 15 million voxels measuring 50 cm x 50 cm x 50 cm. There are over 30000 objects. Each object is ... This course is an introduction to Microsoft's I moved over my Hexen 2 Raytracing code to Quake 1, and here is the first test video of Quake 1 running with I have modified a lot of code to improve the poor performance. One BLAS is created by combining up to 32 voxel objects.