Media Summary: Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ... Create extensions of the base Material class that enable Learn about scene graphs: a tree data structure that organizes the 3D objects in a scene. Then learn about the main classes that ...
Developing Graphics Frameworks 26 Geometry Boxes - Detailed Analysis & Overview
Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ... Create extensions of the base Material class that enable Learn about scene graphs: a tree data structure that organizes the 3D objects in a scene. Then learn about the main classes that ... Create the base Material class, which defines the overall appearance of Learn how to use the recently added functionality from the Input class to change values of Uniform variables and move Learn how to create vertex array objects to manage the associations between vertex buffer data and attribute ("in") variables in a ...
Create axes and grids that help provide a sense of orientation and scale within a scene. Create shader programs containing uniform variables used to change the position and set the color of a Learn about why uniform variables are useful, the OpenGL functions needed to upload uniform data to the GPU, and create a ... Learn how to derive a perspective projection matrix: given a viewable region represented with a frustum (truncated pyramid) ... Learn how to use shader variables with the type qualifiers "in" and "out" to pass data from the vertex shader to the fragment shader ... Learn how to derive the parametric functions for a cylinder. See how using a small number of sample points along the ...