Media Summary: The fifth episode of the development log series shows The 4th episode shows small improvements to the animation system and introduces the decal Just a small walk inside my procedurally generated 3D terrain. Done using:
Custom C Game Engine Opengl Rendering Update - Detailed Analysis & Overview
The fifth episode of the development log series shows The 4th episode shows small improvements to the animation system and introduces the decal Just a small walk inside my procedurally generated 3D terrain. Done using: Patreon ▻ GitHub repository ▻ Instagram ... Added a tasty optimization this morning. Each light source now only has its shadowmap