Media Summary: This week we worked with Nvidia PhysX to add This week, we learned about importing our own custom terrains to give our world more life, as opposed to just a flat landscape. Demonstration of integrating NVIDIA PhysX into the AftrBurnerEngine. Teapots (DynamicConvexMeshes) are dropped onto the ...

Cs 4900 Physics - Detailed Analysis & Overview

This week we worked with Nvidia PhysX to add This week, we learned about importing our own custom terrains to give our world more life, as opposed to just a flat landscape. Demonstration of integrating NVIDIA PhysX into the AftrBurnerEngine. Teapots (DynamicConvexMeshes) are dropped onto the ... Using Nvidia Physx within our game engine to implement basic I've tried to change the rotation of the terrain so that it is flat, however every time I tried to change the orientation the entire terrain ... This week, we learned about optimization techniques. This project shows off one technique called Frustum Culling, where you do ...

CS4900 Final Project: Rocket Physics and PhysX Triggers CS4900 Spring 2022 Assignment 7 - Physics

Photo Gallery

CS 4900 - "Physics"
CS4900 Physics
CS 4900 - "Terrains"
CS 4900 - Assignment 6 - Physics
CS 4900 - Physics: Dropping Teapots on Terrain
CS4900 Physics Module
CS4900 || Module 5: Physics Engine
Ohio University CS4900 Terrains Module
CS 4900 - "Optimization" (Frustum Culling)
CS4900 || Final Project: Rocket Physics and PhysX Triggers
CS4900 Spring 2022 Assignment 7 - Physics
CS4900 - Assignment 8
View Detailed Profile
CS 4900 - "Physics"

CS 4900 - "Physics"

This week we worked with Nvidia PhysX to add

CS4900 Physics

CS4900 Physics

My submission for the

CS 4900 - "Terrains"

CS 4900 - "Terrains"

This week, we learned about importing our own custom terrains to give our world more life, as opposed to just a flat landscape.

CS 4900 - Assignment 6 - Physics

CS 4900 - Assignment 6 - Physics

CS 4900 - Assignment 6 - Physics

CS 4900 - Physics: Dropping Teapots on Terrain

CS 4900 - Physics: Dropping Teapots on Terrain

Demonstration of integrating NVIDIA PhysX into the AftrBurnerEngine. Teapots (DynamicConvexMeshes) are dropped onto the ...

CS4900 Physics Module

CS4900 Physics Module

Using Nvidia Physx within our game engine to implement basic

CS4900 || Module 5: Physics Engine

CS4900 || Module 5: Physics Engine

CS4900 || Module 5: Physics Engine

Ohio University CS4900 Terrains Module

Ohio University CS4900 Terrains Module

I've tried to change the rotation of the terrain so that it is flat, however every time I tried to change the orientation the entire terrain ...

CS 4900 - "Optimization" (Frustum Culling)

CS 4900 - "Optimization" (Frustum Culling)

This week, we learned about optimization techniques. This project shows off one technique called Frustum Culling, where you do ...

CS4900 || Final Project: Rocket Physics and PhysX Triggers

CS4900 || Final Project: Rocket Physics and PhysX Triggers

CS4900 || Final Project: Rocket Physics and PhysX Triggers

CS4900 Spring 2022 Assignment 7 - Physics

CS4900 Spring 2022 Assignment 7 - Physics

CS4900 Spring 2022 Assignment 7 - Physics

CS4900 - Assignment 8

CS4900 - Assignment 8

CS4900 - Assignment 8