Media Summary: I vibe coded a complete strategy game for the Memory management (banking) in the C128 is unlike the C64 or other 8-bit Commodores, since it uses the MMU to switch blocks ... Here's part 2 of probably 3 videos on the repair, upgrade and modifications to
Commodore 128 Assembly My Programming Environment - Detailed Analysis & Overview
I vibe coded a complete strategy game for the Memory management (banking) in the C128 is unlike the C64 or other 8-bit Commodores, since it uses the MMU to switch blocks ... Here's part 2 of probably 3 videos on the repair, upgrade and modifications to A short one this time, as we fix the bugs in the dot-plotting routine from last time. Now we can setup graphics mode on the ... Continuing on with the Worm game, we add code to keep the tail pointer-to-pointer (TAILP) up to date, to extend the length of the ... Finished the Worm game! Added the score display and the choice to play again or exit to a Ready prompt, and made it auto-boot ...
It's been a while but I decided to see if could do BASIC after seeing it kind of fail at In this screencast I'll show you how to write a HELLO WORLD programme on the Hi, and welcome to episode 8, where I continue the series on developing a Demostrated how attributes -- color, flash, underline, etc. -- work on in the VDC 8563 text display. Then shifted to the VDC's ... In this screencast I'll show you how to create the iconic flashing borders on