Media Summary: The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from

Coding Adventure Atmosphere - Detailed Analysis & Overview

The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ... Experimenting with portals, for science. The project is available here: If you'd like ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ...

I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...

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Coding Adventure: Atmosphere
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Clouds
Coding Adventure: Boids
Coding Adventure: Portals
Coding Adventure: Ant and Slime Simulations
Coding Adventure: Terraforming
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Solar System
Coding Adventure: Simulating Smoke
Coding Adventure: Simulating Fluids
Coding Adventure: Ray Marching
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Coding Adventure: Atmosphere

Coding Adventure: Atmosphere

The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

Coding Adventure: Clouds

Coding Adventure: Clouds

Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from

Coding Adventure: Boids

Coding Adventure: Boids

Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ...

Coding Adventure: Portals

Coding Adventure: Portals

Experimenting with portals, for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like ...

Coding Adventure: Ant and Slime Simulations

Coding Adventure: Ant and Slime Simulations

A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ...

Coding Adventure: Terraforming

Coding Adventure: Terraforming

I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

Coding Adventure: Making a Better Chess Bot

Coding Adventure: Making a Better Chess Bot

Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...

Coding Adventure: Solar System

Coding Adventure: Solar System

Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ...

Coding Adventure: Simulating Smoke

Coding Adventure: Simulating Smoke

My attempt at

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure: Ray Marching

Coding Adventure: Ray Marching

In this

Coding Adventure: Planetary Fluid Sim

Coding Adventure: Planetary Fluid Sim

Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...

Midnight Refactoring Deep Work Music – Flow State Coding Beats

Midnight Refactoring Deep Work Music – Flow State Coding Beats

... for every late‑night

Inside Tech Vibe - 12 Hours of Atmospheric Lofi for Coding, Focus & Deep Work

Inside Tech Vibe - 12 Hours of Atmospheric Lofi for Coding, Focus & Deep Work

Welcome to Tech Vibe. 12 hours of