Media Summary: I think this is probably the best feature I have added since the asset tray, very handy! I think everything is working now, enough to ... Lets make something! and find bugs while we are at it. A handy video to show off a bit, a level up from the old Goto10 basic programs we all used to make! Scroll to the bottom of the itch ...

C64 Dev Machine Training02 Using Variables - Detailed Analysis & Overview

I think this is probably the best feature I have added since the asset tray, very handy! I think everything is working now, enough to ... Lets make something! and find bugs while we are at it. A handy video to show off a bit, a level up from the old Goto10 basic programs we all used to make! Scroll to the bottom of the itch ... This is to replace the previous video where I had the music playing. I will have a series of these fast tutorials to get you started! This one was a simple request by a user. In this video I explain the VIC node, character and map setup and dive into the

SPRED64 is now integrated. Only in version V086_A and above (Paid version). Setting up and displaying sprites. Moving sprites will be a separate tutorial to this one. Get

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C64 Dev Machine Training02 - Using Variables
C64 Dev Machine - Named Addresses (Variables)
Using C64 Dev Machine
C64 Dev Machine Training03 - Data and Hardware Registers
C64 Dev Machine - Print Node and Custom start screen
C64DevMachine Scroller Demo
C64 Dev Machine Training01 - The Very Basics
C64 Dev Machine V099.67 Update (take2)
C64 Dev machine - Demo version
The C64 Dev Machine V02
C64 Dev machine - Joystick Macro explained
C64 Dev Machine Bitmap Sid and Scroller - Fast Tutorial
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C64 Dev Machine Training02 - Using Variables

C64 Dev Machine Training02 - Using Variables

AVAILABLE HERE: https://polytricity.itch.io/the-

C64 Dev Machine - Named Addresses (Variables)

C64 Dev Machine - Named Addresses (Variables)

I think this is probably the best feature I have added since the asset tray, very handy! I think everything is working now, enough to ...

Using C64 Dev Machine

Using C64 Dev Machine

Lets make something! and find bugs while we are at it.

C64 Dev Machine Training03 - Data and Hardware Registers

C64 Dev Machine Training03 - Data and Hardware Registers

AVAILABLE HERE: https://polytricity.itch.io/the-

C64 Dev Machine - Print Node and Custom start screen

C64 Dev Machine - Print Node and Custom start screen

A handy video to show off a bit, a level up from the old Goto10 basic programs we all used to make! Scroll to the bottom of the itch ...

C64DevMachine Scroller Demo

C64DevMachine Scroller Demo

LINK: https://polytricity.itch.io/the-

C64 Dev Machine Training01 - The Very Basics

C64 Dev Machine Training01 - The Very Basics

AVAILABLE HERE: https://polytricity.itch.io/the-

C64 Dev Machine V099.67 Update (take2)

C64 Dev Machine V099.67 Update (take2)

This is to replace the previous video where I had the music playing.

C64 Dev machine - Demo version

C64 Dev machine - Demo version

C64 DEV MACHINE

The C64 Dev Machine V02

The C64 Dev Machine V02

The

C64 Dev machine - Joystick Macro explained

C64 Dev machine - Joystick Macro explained

and hit a bug

C64 Dev Machine Bitmap Sid and Scroller - Fast Tutorial

C64 Dev Machine Bitmap Sid and Scroller - Fast Tutorial

I will have a series of these fast tutorials to get you started! This one was a simple request by a user.

C64 Dev Machine - Character map setup

C64 Dev Machine - Character map setup

In this video I explain the VIC node, character and map setup and dive into the

Edit Sprites with C64 Dev Machine

Edit Sprites with C64 Dev Machine

SPRED64 is now integrated. Only in version V086_A and above (Paid version). https://polytricity.itch.io/the-

C64 Dev Machine - Sprites

C64 Dev Machine - Sprites

Setting up and displaying sprites. Moving sprites will be a separate tutorial to this one. Get

C64 Dev machine - Milestone 2

C64 Dev machine - Milestone 2

New features, where I am at

Commodore 64 BASIC 10 PRINT “Brick Wall” program loop #retrocomputing #80s #programming #helloworld

Commodore 64 BASIC 10 PRINT “Brick Wall” program loop #retrocomputing #80s #programming #helloworld

c64