Media Summary: Yet another quick video showing some features of LibGDX with Box2D and Experimenting and learning Lyze's library called UnBox. Finally got lighting working. It's too much right now though.
Box2dlights - Detailed Analysis & Overview
Yet another quick video showing some features of LibGDX with Box2D and Experimenting and learning Lyze's library called UnBox. Finally got lighting working. It's too much right now though. Have fixed or tweaked the rendering orders so the walls are always visible, also tweaked the lights to only cast shadows on walls ... Here is a test project using libGDX and box2D + Smooth light on the left, default one on the right!
Smooth light produces a lot better visuals with comparable total ray count. Both lights use at most 64 rays. Due to additional ... Testing deferred rendering with normal maps in libGDX with Finally able to get a 2 layer tile map rendering with box2D objects, lights, and a moving sprite that is using A* for pathfinding ... Smooth lights, better looking, lower performance, drop in replacement for base lights with some extra features. Just trying out some very basic LibGDX/Box2D/ Added a basic day to night cycle, new clock class keeps time and counts days. Using LibGDX, Box2D and
Another iteration of what you might have already seen in my other videos. What have changed: - jumping mechanics completely ...