Media Summary: Add multiple sine waves Introduction to the C++ class Working with multiple documents. Discuss three methods of panning a monophonic source into stereo. Build a panning function and add it to the audioTools file. Build a static delay unit with a circular buffer Here is a link to a completed version of the

Adsr Openframeworks Audio Programming Tutorials 13 - Detailed Analysis & Overview

Add multiple sine waves Introduction to the C++ class Working with multiple documents. Discuss three methods of panning a monophonic source into stereo. Build a panning function and add it to the audioTools file. Build a static delay unit with a circular buffer Here is a link to a completed version of the Smooth abrupt changes in user input for the The surprisingly difficult task of loading a Part six of a Live Gesture-controlled Vector Granulation Synth build. This mini-series is unscripted and contains all miss-stepsĀ ...

Creating the tapIn and tapOut classes. Link to the

Photo Gallery

ADSR: openFrameworks Audio Programming Tutorials 13
Linear and Cubic interpolation: openFrameworks Audio Programming Tutorials 6
Additive Synth: openFrameworks Audio Programming Tutorials 2
ofx Maximilian & openFrameworks Audio Tutorial 01-  ADSR Envelope & Triggering
Audio Input: openFrameworks Audio Programming Tutorials 8
Panning: openFrameworks Audio Programming Tutorials 3
Delay (part 1): openFrameworks Audio Programming Tutorials 9
Parameter Smoothing: openFrameworks Audio Programming Tutorials 4
Loading and Playing a Sound File: openFrameworks Audio Programming Tutorials 5
Finishing sound: ofxATK Projects - Building an LGCVG Synth - Part 6
Delay (Part 2): openFrameworks Audio Programming Tutorials 10
Wavetable Synthesis (part 1): openFrameworks Audio Programming Tutorials 11
View Detailed Profile
ADSR: openFrameworks Audio Programming Tutorials 13

ADSR: openFrameworks Audio Programming Tutorials 13

Linear

Linear and Cubic interpolation: openFrameworks Audio Programming Tutorials 6

Linear and Cubic interpolation: openFrameworks Audio Programming Tutorials 6

Adding interpolation methods to the

Additive Synth: openFrameworks Audio Programming Tutorials 2

Additive Synth: openFrameworks Audio Programming Tutorials 2

Add multiple sine waves Introduction to the C++ class Working with multiple documents.

ofx Maximilian & openFrameworks Audio Tutorial 01-  ADSR Envelope & Triggering

ofx Maximilian & openFrameworks Audio Tutorial 01- ADSR Envelope & Triggering

This is an introduction to

Audio Input: openFrameworks Audio Programming Tutorials 8

Audio Input: openFrameworks Audio Programming Tutorials 8

Get

Panning: openFrameworks Audio Programming Tutorials 3

Panning: openFrameworks Audio Programming Tutorials 3

Discuss three methods of panning a monophonic source into stereo. Build a panning function and add it to the audioTools file.

Delay (part 1): openFrameworks Audio Programming Tutorials 9

Delay (part 1): openFrameworks Audio Programming Tutorials 9

Build a static delay unit with a circular buffer Here is a link to a completed version of the

Parameter Smoothing: openFrameworks Audio Programming Tutorials 4

Parameter Smoothing: openFrameworks Audio Programming Tutorials 4

Smooth abrupt changes in user input for the

Loading and Playing a Sound File: openFrameworks Audio Programming Tutorials 5

Loading and Playing a Sound File: openFrameworks Audio Programming Tutorials 5

The surprisingly difficult task of loading a

Finishing sound: ofxATK Projects - Building an LGCVG Synth - Part 6

Finishing sound: ofxATK Projects - Building an LGCVG Synth - Part 6

Part six of a Live Gesture-controlled Vector Granulation Synth build. This mini-series is unscripted and contains all miss-stepsĀ ...

Delay (Part 2): openFrameworks Audio Programming Tutorials 10

Delay (Part 2): openFrameworks Audio Programming Tutorials 10

Creating the tapIn and tapOut classes. Link to the

Wavetable Synthesis (part 1): openFrameworks Audio Programming Tutorials 11

Wavetable Synthesis (part 1): openFrameworks Audio Programming Tutorials 11

This