Media Summary: In this video, we start the challenging process of performing In this video, we finally start adding enemies and are confronted with an extremely painful and obscure bug. In this video, we try starting the level generater, but end up wrestling with the renderer instead.
15 Wolfenstein 3d Clone Tutorial Hit Detection Part 1 - Detailed Analysis & Overview
In this video, we start the challenging process of performing In this video, we finally start adding enemies and are confronted with an extremely painful and obscure bug. In this video, we try starting the level generater, but end up wrestling with the renderer instead. In this video, we give animation to our monster and give the player a visible gun. In this video, we set up the project and decide on our first goal in development. Github page: Code: ... In this video, we give health to our player and monster and let them actually hurt each other when they're shooting. We also add a ...
In this video, we create a player class and give it appropriate movement Code: ... In this video our monster gets clever and starts hunting us down throughout the level. In this video, we finish off the game by adding health kits and multiple levels.